Lake Water In FStorm From CGMood

Lake Water In FStorm From CGMood

A procedural water material for FStormRender, which combines both reflection and refraction according to the view angle.

Units are in meters, due to the large surface.
If you plan on using it on smaller projects, remember to scale down the noise maps!

Via cgtricks.com
You might also like
Leave A Reply

Your email address will not be published.


The reCAPTCHA verification period has expired. Please reload the page.

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Read More