Script for 3dsmax UV By Element Modifier
Script for 3dsmax UV By Element Modifier
UV by element is a scripted modifier plugin. It will offset, rotate, and/or scale the UV coordinates of each element by a pseudo-random amount.
How It Works:
Each transformation type can be turned on and off. The different transforms have a minimum and maximum for each available axis. The random offsets are selected from this range. Each transform also has an increment option, which locks the random values into steps. The Scale transform has an option to scale uniformly. There is a control for choosing the mapping channel, and a control for specifying the random seed.
Installation:
Place the script into either your plugins folder or your startup folder. Like compiled plugins, this script must be installed on every computer on your farm in order to work.
Place the script into either your plugins folder or your startup folder. Like compiled plugins, this script must be installed on every computer on your farm in order to work. Since this is a scripted plugin, it will not be as fast as a compiled one. Very large meshes will be painfully slow.
%localappdata%\Autodesk\3dsMax\<VERSION> - 64bit\ENU\scripts\startup
C:\Program Files\Autodesk\3ds Max <VERSION>\Plugins
This plugin should work with Max 2016 and above, though I have only tested it with 2018 and 2020.
3ds Max 2016 and Above
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