Quick Collect Assets In 3dsMax from Scriptspot

Quick Collect Assets In 3dsMax from Scriptspot

This script collects textures and other files used in the scene in one folder. Check for the same file names.
It is free script.

Quick Collect Assets In 3dsMaxe script.

Additional Info:

Quick Collect Assets In 3dsMax from Scriptspot

This script work with:
– standart materials
– Vray Render
– Corona Render
– Octane Renderer
– Redshift Render
– FStorm Render
– Final Render

for installing select menu Scripting -> Run script… and select downloaded file. Find it in Customize -> Customize user interface -> Toolbars. Category: # Scripts. Restart 3ds max for update script icon.

Quick Collect Assets In 3dsMax from Scriptspot

Tested on 3ds max 2016, 2017

contact to me e-mail: antomor@yandex.ru. skype: anton_mor

You can donate for this script

Для русскоязычных есть тема на форуме http://3ddd.ru/forum/thread/show/skript_collect_asset#

Please write if you find errors

I leave old version of scipt (collect_asset_v1.55) because it use other algoritm and work with standart max Asset Tracking. And in some time it can see files, who not see version v2.x

new in v2.098
– add option for exclude xref files from collecting

new in v2.097
– add support V-ray volume grid files
– add search missing textures in subfolders
– add button “settings”

new in v2.096
– fix error with DotNet

new in v2.095
– add classes for Red Shift render

new in v2.094
– collect LUT from corona camera
– collect BIP files from Biped Motion Flow
– now with function Collect Files + relink, if files already are present in folder then they will be relinked.

new in v2.092
– add some classes for collecting
– add Button “Del RE Paths”

new in v2.09
– add support Final Render
– fix problems with Redshift
– add BitmapHDR class for collecting
– add Strip paths button
– fix some small issues

new in v2.08
– add support FStorm Render and Redshift Render

new in v2.07
– increase speed collecting assets from lights
– fix some errors

new in v2.06
– fix some errors

new in v2.05
– add function to seek textures

new in v2.04
– add Octane render files
– can collect files from ifl sequence
– can collect point cache
– compare files with identical names by checksum
– increase scan assets speed after operations in script
– add checkbox for automatical repeat action in Match Bitmaps window
– add logging
– fix some errors

new in v2.03 – add function “copy max file”

v2.02 – Write new engine for script. Now not use Asset Tracking. Now script work with map classes as VRayBMPFilter, Camera_Map_Per_Pixel. Work with maps in xref files, collect textures and update xref files.
This version not rewrite older version and install as new script in 3ds max.

v1.55 – add function for rename russian symbols to english in file names

v1.54 – add button “Make Archive”. Now can make 7zip or zip archive directly from 3ds max

v1.52, v1.53 – fixes some errors

v1.51 – now can collect from selected objects only
– excludes textures are not used in the scene

v1.5 – now can delete missing paths

v1.4 – fix error with new not saved scene


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